The studio
One person, all native.

iPhone native
Built close to the glass.
Appicture ships small, focused iOS experiences in native Swift. Touch, motion, launch time, frame pacing, and battery budget are product decisions, not afterthoughts.
Appicture is a one-person studio in Amsterdam. Every game and app is designed, built, and shipped by the same pair of hands. No committees, no roadmap meetings, no compromises by consensus.
Everything is written in native Swift, straight against Apple's frameworks. No cross-platform engines, no middleware layers, just code that talks directly to the hardware it runs on.
Performance comes first. Frame pacing is tuned to each mode, launches stay fast, and battery budgets are treated as seriously as frame budgets. Every frame is owed to the player.
Swift native
Built for the platform
Apple-native by conviction, not convenience. The platform's conventions are the design system.
Performance first
Frames are a promise
Smoothness is a feature. If it can't hold the frame rate, it doesn't ship.
Respect
No forced ads. No tracking.
You buy it once, you own it. Nothing tracks you, nothing interrupts you.
