Build adeadly orbit.

One-thumb combat, evolving weapons, five worlds, and Endless mode built for iPhone.

THE CAMPAIGN

Start clean. End somewhere unrecognizable.

Two short, real in-game sequences tell the larger story. The rest is left for the run itself.

FIVE WORLDS / FIVE BOSSES

The arena never keeps the same rules.

Void, Solar, Glacial, Meteor, and Singularity change the hazards, enemies, and rhythm around your build. Every world closes with a boss designed to break whatever felt safe.

Five hostile worlds

Multi-phase bosses

Five difficulty tiers

BUILD ROULETTE

Every run asks for a different answer.

Weapons, behaviors, upgrades, and evolutions keep reshaping the orbit. Commit to one direction, cross two paths, or improvise when the arena refuses your plan.

127 upgrade cards

17 weapon types

14 evolutions

127

upgrade cards

17

weapon types

14

evolutions

40+

enemy types

34

skill tree nodes

18

orb styles

One thumb starts it. Your build takes over.

Chaos Core keeps the input simple and puts the depth in movement, timing, weapon selection, and the way every effect connects to the next.

Move from anywhere

A floating stick appears under your thumb. Classic drag control stays available in Settings.

Dash without letting go

Swipe with a second finger to cut through danger while your movement thumb stays planted.

Pulse into a chain reaction

Tap to control the swarm, then turn that pulse into arcs, shatters, explosions, and impact chains.

Chaos Rank is a live difficulty dial.

Fifty ranks turn strong streaks into faster spawns, denser fields, quicker orbit speed, and better rewards. In Endless, taking damage drops the live rank back to zero.

ENDLESS MODE

Five worlds become one run.

Clear a world, defeat its boss, survive a locked Rage Chaser gauntlet, then decide when to jump. Wait too long and Overtime keeps scaling health, damage, spawn speed, and enemy rage.

No finish line

Void flows into Solar, Glacial, Meteor, and Singularity. The lap loops until the Core falls.

Four weapon slots

Endless doubles the extra-weapon capacity and opens a fallback relief deck after the normal pool runs dry.

Endless unlocks after all five world bosses and the Full Game unlock.

Chaos Core Endless run in the Meteor world with a fully evolved build fighting the Comet King

Four Cores. Five hostile worlds. Five difficulty tiers.

Core identity changes how the build starts. Every world changes the threats around it, then raises the ceiling again after each clear.

Prism

Dash tempo and thrown crescents

Volt

Fast orbit pressure and chain lightning

Cinder

Heavy pulses, burns, and explosive wakes

Gravity

Pull fields, wells, and life-draining control

01

Neon Void

Clean pressure, sharp silhouettes, and the first boss gate.

02

Solar Forge

Ember rivers and flare turrets punish a static route.

03

Glacial Drift

Slowing pressure and shard walls demand precise gaps.

04

Meteor Belt

Mortar bursts keep the field from staying quiet.

05

Singularity

Gravity wells pull the campaign into its most hostile form.

RECORDS AND GAME CENTER

Personal history. Global Endless pressure.

Classic tracks every world, best time, kills, coins, and Chaos Rank on device. Endless adds Game Center kill boards with local fallback when the service is unavailable.

Best Runs

One ranked history for every world, with time, kills, Chaos Rank, and the Core that made the run.

Run heatmap

Six months of play stays visible on device without an Appicture account.

Endless board

Global, weekly, and friends rankings use Game Center, with your local history ready when the service is unavailable.

Current in-game interface shown with sample profile and leaderboard data.

Built for iPhone. Never ported to it.

Chaos Core is written in native Swift with Apple frameworks from the app shell to the arena. There is no game engine between the player and the platform.

A deterministic Swift simulation keeps runs reproducible while the renderer, audio, haptics, and interface stay focused on iPhone.

SwiftUI

Menus, navigation, accessibility, and the iPhone shell

SpriteKit

Arena rendering, effects, touch input, and frame pacing

GameKit

Optional global and weekly Endless leaderboards

StoreKit

The one-time Full Game unlock and optional coin packs

Core Haptics

Readable impact, dash, pulse, and reward feedback

AVFoundation

Responsive game audio built around the native runtime

Chaos Core app icon

Native iPhone action with nothing in the way.

Built with SwiftUI, SpriteKit, deterministic simulation, and mode-tuned native performance. No ads. No subscriptions. No cross-app tracking. No Appicture account required.

Free to start. A single non-consumable purchase unlocks the full game.

Apple, the Apple logo, and iPhone are trademarks of Apple Inc., registered in the U.S. and other countries and regions. App Store is a service mark of Apple Inc.