Move from anywhere
A floating stick appears under your thumb. Classic drag control stays available in Settings.
One-thumb combat, evolving weapons, five worlds, and Endless mode built for iPhone.
Start with one Core, shape the orbit, break the boss, then take the build into Endless.
127
upgrade cards
17
weapon types
14
evolutions
40+
enemy types
34
skill tree nodes
18
orb styles
Chaos Core keeps the input simple and puts the depth in movement, timing, weapon selection, and the way every effect connects to the next.

A floating stick appears under your thumb. Classic drag control stays available in Settings.
Swipe with a second finger to cut through danger while your movement thumb stays planted.
Tap to control the swarm, then turn that pulse into arcs, shatters, explosions, and impact chains.
Chaos Rank is a live difficulty dial.
Fifty ranks turn strong streaks into faster spawns, denser fields, quicker orbit speed, and better rewards. In Endless, taking damage drops the live rank back to zero.
ENDLESS MODE
Clear a world, defeat its boss, survive a locked Rage Chaser gauntlet, then decide when to jump. Wait too long and Overtime keeps scaling health, damage, spawn speed, and enemy rage.
Void flows into Solar, Glacial, Meteor, and Singularity. The lap loops until the Core falls.
Endless doubles the extra-weapon capacity and opens a fallback relief deck after the normal pool runs dry.
Endless unlocks after all five world bosses and the Full Game unlock.

Swipe through four focused reels and see how every layer changes the next run.
Core identity changes how the build starts. Every world changes the threats around it, then raises the ceiling again after each clear.
Dash tempo and thrown crescents
Fast orbit pressure and chain lightning
Heavy pulses, burns, and explosive wakes
Pull fields, wells, and life-draining control

The first orbit. Clean pressure, sharp silhouettes, and the Void boss gate to Endless.

Ember rivers, flare turrets, and solar hazards that punish a static route.

Aurora ice, slowing pressure, and wide shard walls built for precise gaps.

Rust asteroids, mortar bursts, and a field that never stays quiet for long.

Warped space, gravity wells, and the campaign at its most hostile.
RECORDS AND GAME CENTER
Classic tracks every world, best time, kills, coins, and Chaos Rank on device. Endless adds Game Center kill boards with local fallback when the service is unavailable.


Seasons
All-time and weekly
Boards
Global, friends, and you
Time
All, week, and today
Current in-game interface shown with sample profile and leaderboard data.
Chaos Core is written in native Swift with Apple frameworks from the app shell to the arena. There is no game engine between the player and the platform.
A deterministic Swift simulation keeps runs reproducible while the renderer, audio, haptics, and interface stay focused on iPhone.
Menus, navigation, accessibility, and the iPhone shell
Arena rendering, effects, touch input, and frame pacing
Optional global and weekly Endless leaderboards
The one-time Full Game unlock and optional coin packs
Readable impact, dash, pulse, and reward feedback
Responsive game audio built around the native runtime
Built with SwiftUI, SpriteKit, deterministic simulation, and mode-tuned native performance. No ads. No subscriptions. No tracking. No Appicture account required.
Free to start. A single non-consumable purchase unlocks the full game.