Build adeadly orbit.

One-thumb combat, evolving weapons, five worlds, and Endless mode built for iPhone.

Watch the reels

127

upgrade cards

17

weapon types

14

evolutions

40+

enemy types

34

skill tree nodes

18

orb styles

One thumb starts it. Your build takes over.

Chaos Core keeps the input simple and puts the depth in movement, timing, weapon selection, and the way every effect connects to the next.

Chaos Core level-up screen with three animated upgrade choices and four rarity tiers

Move from anywhere

A floating stick appears under your thumb. Classic drag control stays available in Settings.

Dash without letting go

Swipe with a second finger to cut through danger while your movement thumb stays planted.

Pulse into a chain reaction

Tap to control the swarm, then turn that pulse into arcs, shatters, explosions, and impact chains.

Chaos Rank is a live difficulty dial.

Fifty ranks turn strong streaks into faster spawns, denser fields, quicker orbit speed, and better rewards. In Endless, taking damage drops the live rank back to zero.

ENDLESS MODE

Five worlds become one run.

Clear a world, defeat its boss, survive a locked Rage Chaser gauntlet, then decide when to jump. Wait too long and Overtime keeps scaling health, damage, spawn speed, and enemy rage.

No finish line

Void flows into Solar, Glacial, Meteor, and Singularity. The lap loops until the Core falls.

Four weapon slots

Endless doubles the extra-weapon capacity and opens a fallback relief deck after the normal pool runs dry.

Endless unlocks after all five world bosses and the Full Game unlock.

Chaos Core Endless build screen showing four equipped weapon paths and a high Chaos Rank

Gameplay, weapons, skins, and skills. Each gets the full screen.

Swipe through four focused reels and see how every layer changes the next run.

General gameplay

Every run finds a new rhythm.

One-thumb movement, escalating bosses, five worlds, and Endless laps that keep pushing after the build should have broken.

Classic + EndlessFive worldsGame Center boards

Weapons

Build the orbit into a machine.

Seventeen weapon types, 127 upgrade definitions, and fourteen evolutions turn a clean starting orbit into a screen-filling system.

17 weapon types127 upgrades14 evolutions

Orb styles

Make the Core unmistakably yours.

Eighteen visible Orb Styles span the Core Line, Arcade Pack, and the endgame Elite Vault without changing combat balance.

18 orb stylesThree collectionsNine Elite Vault skins

Skill tree

Progress survives the run.

Thirty-four permanent nodes strengthen global fundamentals and shape each Core through its own seven-node branch.

34 skill nodesFour Core branchesChaos Rank 0-50

Four Cores. Five hostile worlds. Five difficulty tiers.

Core identity changes how the build starts. Every world changes the threats around it, then raises the ceiling again after each clear.

Prism

Dash tempo and thrown crescents

Volt

Fast orbit pressure and chain lightning

Cinder

Heavy pulses, burns, and explosive wakes

Gravity

Pull fields, wells, and life-draining control

Neon Void environment artwork

Neon Void

The first orbit. Clean pressure, sharp silhouettes, and the Void boss gate to Endless.

Solar Forge environment artwork

Solar Forge

Ember rivers, flare turrets, and solar hazards that punish a static route.

Glacial Drift environment artwork

Glacial Drift

Aurora ice, slowing pressure, and wide shard walls built for precise gaps.

Meteor Belt environment artwork

Meteor Belt

Rust asteroids, mortar bursts, and a field that never stays quiet for long.

Singularity environment artwork

Singularity

Warped space, gravity wells, and the campaign at its most hostile.

RECORDS AND GAME CENTER

Personal history. Global Endless pressure.

Classic tracks every world, best time, kills, coins, and Chaos Rank on device. Endless adds Game Center kill boards with local fallback when the service is unavailable.

Chaos Core Best Runs screen with top runs, personal records, world filters, and a run heatmap
Chaos Core Endless Game Center dashboard with global kill rankings and leaderboard filters

Seasons

All-time and weekly

Boards

Global, friends, and you

Time

All, week, and today

Current in-game interface shown with sample profile and leaderboard data.

Built for iPhone. Never ported to it.

Chaos Core is written in native Swift with Apple frameworks from the app shell to the arena. There is no game engine between the player and the platform.

A deterministic Swift simulation keeps runs reproducible while the renderer, audio, haptics, and interface stay focused on iPhone.

SwiftUI

Menus, navigation, accessibility, and the iPhone shell

SpriteKit

Arena rendering, effects, touch input, and frame pacing

GameKit

Optional global and weekly Endless leaderboards

StoreKit

The one-time Full Game unlock and optional coin packs

Core Haptics

Readable impact, dash, pulse, and reward feedback

AVFoundation

Responsive game audio built around the native runtime

Chaos Core app icon

Native iPhone action with nothing in the way.

Built with SwiftUI, SpriteKit, deterministic simulation, and mode-tuned native performance. No ads. No subscriptions. No tracking. No Appicture account required.

Free to start. A single non-consumable purchase unlocks the full game.